Monday, November 8, 2010
The week of blah.
I have not been motivated to be on WoW at all this week.
I got on for my ZG resets and still no cat mount. I got on for my Yogg 0 run, but it fell through because of lack of players on and some politics. I got on beta when we got new heroic raid gear premades, but we ended up not trying a raid because much of their stuff was bugged out.
In live I would still like to level a few toons up to 80 to be ready, Stockpile some mats that will help me level my professions right off the bat, and maybe get back to max justice points before the expansion comes out.
Recently one of my guildies asked if its faster to level through questing or dungeons. This expansion is different than any other because of a few things. First, all new dungeons have to be discovered, meaning you actually have to find the door to the place and get within 10 yards of it before you can ever go in it. Second quests are mostly phased, sometimes the area you quest in is too.
Dungeons: yes, you can get a lot of xp from dungeons and really all it takes to get into them is to fly to the dungeon door in an area to open it. Expect to waste an hour or two doing this. The random dungeon finder will keep dungeons locked if you don't meet the minimum ilvl requirement and it shows it right on the tool tip. In the beginning weeks of the expansion don't expect lots of people to be running dungeons till they hit 85. After a few weeks/months it may be feasible to level through dungeons, but at the start stick with questing.
Questing: they way they set up the questing experience in cata is completely different from how its been before. Questing now has what I like to call "nodes". A quest node is where there are 1 or more quest givers standing in one spot. They are linked in that they give you quests that are completable together. Usually its 2 npc's standing next to each other, one says go collect 10 pieces of trash from the ground. the other says go kill 15 litterers. What is different now is that they will give you only these 2 quests until you complete them. When you turn them in the ! pops up over one of their heads and you get another quest or 3. Turn those in and poof! more quests.
There are pros and cons to this.
Cons: The quest "chains" sometimes bottleneck down to one quest and if its broken or undo-able you are stuck. In beta I had a quest to kill 2 named guys. One was stuck under the world so the quest was broken. No more quest chain, no more new quests, I had to fly around and find another starter quest node. They fixed this quest in the last beta build and I completed it. OMG the quests unlocked after this one quest covered half the zone. That one broken quest shut off close to 1/4th of a level's worth of questing.
Pros: The story is more enjoyable since you have to run through it. The areas and quest givers are usually phased to a point so you have less competition for areas/items/kills. Also with the phasing you have to worry less about pvp simply from the fact that the enemy has to be in the same phase as you. The quests flow much better. If you are done at one node you are sent to another area where a node is. Sometimes right to the node of quest givers.
Now that blizz has said that they like the speed of leveling I am going to try again with a fresh transfer and see exactly what it takes.
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