Sunday, August 22, 2010

Finally a hard boss

T.o.C. was cake, Icc is nerfed to hell, and even when it wasn't the mechanics were very forgiving for bad play.

Now we have Ruby Sanctum and Halion.

Thank God for a real challenge. The trash needs you to cc and tank correctly, the mini bosses don't just fall over when you fart at them and OMG HALION!

All in all he has some straightforward mechanics. Don't drop void zones on or near the raid. Don't get hit by meteors. Don't get hit by lasers. And since he is a dragon, don't get breathed on or tail whipped. And that is just normal mode.

Realistically an average raiding guild should be able to pull together and kill him in normal mode. Our first kill lost about half the people by 3rd phase but the rest were able to put our chins down and grind the rest out without mistakes.

And not making mistakes is what this boss is all about.

In hard mode you have only 2 extra mechanics. When meteors drop you get some adds that need to be aoe'd and you have 2 lazers instead of 1. The dps needed is less forgiving so you really cant lose anyone. It's all about not screwing up in your individual job.

We have spent about 16 hours on hard mode halion so far. By far our biggest problem is that he parry hastes. We can handle a 30k or 40k hit on our tank. When we get 2 of those hits in less than 1 second we can't keep the tank alive. In normal mode this isn't as much as a problem because all the mele in twilight realm can stay on his back foot and not get hit by the lazer. In hard mode mele has to stand close to his middle and if they move past the mid point they can get parried and then the boss kills the tank.

Blizzard usually waits a few months then does something to nerf the encounter so that more and more guilds can kill it. My best guess is that they will turn off parry haste and then you will see a huge surge in hard mode kills.

In the end hard mode halion is the type of boss who separates an average guild from a top server guild.

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